Monday, February 6, 2012

Max Payne 2: The Fall of Max Payne


Max Payne 2: The Fall of Max Payne is a third-person shooter video game developed by Remedy Entertainment for Microsoft Windows and Rockstar Vienna for the Xbox & PlayStation 2 and published by Rockstar Games. The game is a direct sequel to Max Payne and is followed by Max Payne 3. It was released by Rockstar Games for Microsoft Windows on October 15, 2003, for Xbox on November 25, 2003, and for the PlayStation 2 on December 2, 2003.

In Max Payne 2, the player controls Max Payne, a detective for the New York City Police Department (NYPD) and a fugitive undercover cop framed for murder in New York City at the end of Max Payne. Two years after the events of the first game, Max has cleared his name and is now an NYPD detective. He reunites with Mona Sax, whom he first met in the previous game, as they set out to resolve a conspiracy of death and betrayal, finding the Inner Circle in the center of it all.

Video game critics gave Max Payne 2 generally favorable reviews. Praise focused on its action and story, while criticism targeted its short length. Despite the positive reception, the game sold poorly, leading Rockstar Games' parent company Take-Two Interactive to cite Max Payne 2's sales as a cause for the company's reforecasted finances of 2004. Max Payne 2 received several industry awards, including Outstanding Art Direction at the Golden Satellite Awards 2004, and Editors' Choice Awards from GamePro, IGN, and GameSpy.

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